Description
Add to wishlistAs an idea of this game I took very popular project “Swamp attack”, I made it in 3d, made camera top front view and added unique gesture mechanic for spell casting.
Main advantage of this offet is the fact that this project is Really release ready! For testing I added it to google store for soft launch, I integrated and tested: inapps, analytics, advertisment.
DEMO:
https://drive.google.com/open?id=1JEwJIZdy-Vtu5AqiyXWMB5FRGiV1lOsE
- Shoot away waves of angry zombies
- Cast spells by finger gestures
- Become a knight
Our hero was brave and daring since childhood. He fought bravely with the most terrifying monsters. And always became the winner, although sometimes it wasn’t that easy. Growing up, our hero realized that his destiny is to be the knight. He made a reliable armor for himself, saddled his devoted steed and hit the road to the King’s castle. Adventures were waiting for him!
Now you are goining to help our hero to save the King, protect the villagers and find out from where all of these evil spirits came from and why! Upgrade your weapons, use magic spells by drawing gestures on your screen and earn coins, gems and consumables!
https://drive.google.com/open?id=1lL0vTp5qN6Xt1_JKKB_ALJWapQMjMfXU
Features
- InApp System integrated
- Unity Ads integrated
- Local Notifications
- Unity Analitics Integrated
- Good code architecture: all logic incapsulated in commands with preconditions
- Good ui system: adaptive aspect
- Daily bonus reward system
- Client Versioning/Migrating
- Check update gameData on each start application
- Player Progress stores in encrypted json
- Game story example -> Dialogue system
- Sound system
- Tutorial
- Unique gesture system
- Level Editor
- Game Bot
Convenient GameData Editor:
https://drive.google.com/drive/u/2/folders/0B8CUpLhUkh6GLWxrRlpFZC1FVmM
- Json format
- Encrypting
- Updates in 5 sec
- Google spreedsheet based
- GameData Version
- Very large list of game parameters that can be set in gameData.json
Assets:
- Lots of bought asset packs: characters, environment, fxs