Description
Add to wishlistShooting Game Content
2D Shooting Kit is an amazing shooting game kit. Its a 2d framework but it looks like 3d shooting game. There are 3 shooting Missions, MainMenu and a Selection Galary. This is a very easy customisable shooting kit. You just have to replace background images and make as many missions as you want. There is a health, ammo and score system. This game is for android, ios, web and pc. Enjoy this Great shooting kit and make games in minutes.
Ads Integration
Video tutorials 2
The Code:
Done in Unity 3D
Has UnityAd, StartAppand Admob
For Android and iOS
Features and Requirements
This game has 3d styles effects. We used 2 ad services in this game i.e Admob and Revmob. You just have to place your ad ids. You just have to arrange your own background images and make as many scenes as you want in minutes.
How to Setup and Reskin
Main menu:
Everything is ready in the main menu, just replace your graphics and your new main menu is ready. It handles the click and touch events, control sound on/off of the game.
Enemies:
Enemies movement is totally base on the sprites. Showing enemies in the game with a specific pattern
var xPos : float[];
var yPos : float[];
private var pattern = [1,3,2,1,0,1,2,3,0,3,0,2,1,2,3,0,1,2,3,0,3,2,1,3,2,1,0,3,2,1,0,2,3,1,2,3,0,1,0,3];
you can set the X and Y positions in the xPos and yPos arrays according to your requirement.The pattern array will show the enemies to different positions.
When enemy shoot the health of the player will be decrease on every shoot.
When Player touch on the enemy the death animation of the enemy will be played and score will be adde.
Player:
When player touch on any enemy it will detect the collision with the enemy using 2D ray Cast.
Score will be added on every enemy death. Each levels manage high scores using the PlayerPrefs
Auto Play Reload Animation.
Gun will be move on dragging the finger on the screen.
Backgrounds:
We use the pieces of background on the main background image and assign it the Texture layer. And
assign the enemies and gun Sprites layer.
Using two cameras One is Main camera and second is Camera. Assign the Main camera culling mask.
Features
EVERY THING and to Camera only TEXTURES and SPRITES which will create effect of enemies moving
behind the pillars or walls.