Description
Add to wishlistTemplate for a tower defense style game, where the player must protect the base from enemy waves making use of an arsenal of turrets that must be placed strategically and take advantage of interactive objects to delay the enemy advance.
Features
-Allows you to easily create turrets and enemies using the same scripts
-The turret script has 4 different modes: single gun, multi gun, particle and area damage.
-Scene control: starting money, interface, available spaces, pointer, camera control, waiting time between waves, score, boss, blocking restricted areas, ect.
-Control of the waves: control the number of enemies and their exit time, as well as the type of enemy that will exit and its randomness.
-Enemy system: boss, normal and special. -System of life, shield and damage.
-Agent of ia and navMesh. -System to buy towers. -Translation system, graphics and audio.
-Database managed by GameFoundation. -System for interactive objects and traps.
-CineMachine, GarbageCollector and post-processing.